early alpha
00 · Browser-based modelling

Just design.
The model builds itself.

Draw rooms and volumes — walls, slabs and roofs generate themselves. A real model, without the heavy overhead.

01 · Model freely

Push, pull, draw —
anywhere on the model.

Make a box, grab a ridge, sketch a rectangle straight onto a wall. It stays loose like a sketch — and stays a real building underneath.

Pushing, pulling and drawing geometry directly on the model
02 · Describe it, place it

Tell the room what it is.
It furnishes itself.

Type "kids bedroom, warm wood" — materials, furniture and openings place themselves. Then move anything: it's a model you keep editing, not a render.

A prompt placing materials, furniture and openings in a room
03 · Built for change

Your design changes.
The model re-adapts.

Stretch a room out of square, redraw its boundary — walls, finishes, even the furniture stay attached and re-place themselves.

Reshaping a room while walls, finishes and furniture re-adapt
04 · One model, both views

Fix the detail once.
Drawings follow.

Change an exterior finish and the same edit lands in the 3D view and the drawing set together — no export loop.

Editing an exterior finish while the model and drawings update together
Runs in your browser — no install, no account.Share the model at a link.